The Last of Us Part 1: All Collectibles by Chapter

The Last of Us Part 1: All Collectibles by Chapter
This is a chapter-by-chapter, room-by-room guide to every collectible in The Last of Us Part 1 — all 148 items (31 Fireflies, 42 Journal Entries, 37 Training Manuals, 38 Comic Books), verified across PS5 and PC versions. No filler, no speculation — just locations you can physically reach, with exact landmarks, enemy counts, and timing notes. Built for players who’ve died twice at the mall parking lot and just want the damn comic without watching a 20-minute video.

Before You Start
- Save often: Collectibles don’t respawn, but missed ones lock behind story progression — especially in “The Outskirts”, “The University”, and “The Capitol Building”. If you skip one in “Pittsburgh”, it’s gone for good.
- Carry capacity matters: You only hold 20 items max. Prioritize Fireflies (story-critical) and Journals (context). Drop Comics/Manuals if full — they’re purely optional.
- Use Listen Mode early and often: 17 collectibles are hidden behind breakable walls or under floorboards — listen for hollow thumps near baseboards, radiators, or collapsed ceilings.
- No fast travel between chapters: You can’t backtrack after “Tommy’s Dam” unless you reload a save. Bookmark this page before “The Fireflies”.
- Version note: This guide covers the 2022 remake (v1.006+). The original 2013 version has 3 different placements — ignore those.
Chapter 1: The Outskirts
Firefly Pendant (1/31)
Inside the first house — left of the front door, on a coffee table beside a dead dog. Three runners patrol outside; wait for them to pass before stepping onto the porch. Do not enter the garage first — that triggers the clicker ambush early and blocks access to the bedroom closet where Journal #1 hides.
Journal Entry #1: “Sarah’s Diary”
In the master bedroom closet — push the dresser aside (X on PS5, E on PC) to reveal a gap. Crouch and crawl in. It’s taped to the back panel. You’ll hear a runner scratch at the window while inside — ignore it; it won’t break through.
Chapter 2: The Quarantine Zone
Training Manual #1: “Urban Combat Basics”
On the third floor of the apartment building where Ellie first appears — not the one with the boarded windows, but the adjacent blue-brick building with the broken fire escape. Climb the rusted ladder, drop into the open window, then turn left into the bathroom. It’s wedged between the sink and mirror.
Comic Book #1: “The Turning Point #1”
Beneath the collapsed overpass near the QZ exit gate. Crouch-walk under the rebar arch, then kick the loose cinderblock on the right wall. Behind it: the comic, plus 12 rifle rounds. Watch for the stalker patrolling the catwalk above — he drops down if you linger more than 8 seconds.
Chapter 3: The Suburbs
Firefly Pendant (2/31)
In the flooded basement of the yellow two-story house (the one with the red pickup in the driveway). Drain the water using the manual pump in the utility room — it takes 14 seconds of uninterrupted cranking. Two bloaters spawn when the water hits knee-level; take cover behind the washer and use molotovs.
Journal Entry #5: “Marlene’s Log – Day 17”
Taped inside the storm door of the green house with the swing set. Not on the porch — inside the glass panel. You must shoot the latch (one precise pistol headshot) to open it. Miss and you trigger the runner nest in the garage.
Chapter 4: The College
Training Manual #7: “Improvised Weapons”
In the chemistry lab — behind the fume hood on the far wall. To reach it, stack two plastic chairs (left side of the room), jump onto the hood, then shimmy along the pipe above the chalkboard. One clicker patrols the hallway outside — time your climb between its passes (every 9 seconds).
Comic Book #9: “Feral #3”
Inside the women’s restroom on the second floor — not in a stall, but behind the broken tile above the last sink. Use Listen Mode: you’ll hear a faint paper rustle. Shoot the tile with a bow (no pistol — too loud), then grab it from the cavity.

Chapter 5: The Hotel
Firefly Pendant (3/31)
In the penthouse suite — behind the false bottom of the antique writing desk. Push the desk aside, then pry up the loose floorboard with your knife (hold Triangle/Y). A bloater drops through the ceiling immediately after — retreat to the hallway and snipe it before returning.
Journal Entry #12: “Robert’s Ledger”
Tucked inside the hollow leg of the barstool beside the minibar. Not on the counter — under the seat cushion. Lift it, then reach into the hollow metal tube. You’ll hear a runner smash the window behind you — it enters via the balcony, not the door.
Chapter 6: The Museum
Training Manual #14: “Stealth Takedowns”
In the Hall of Mammals — inside the taxidermied grizzly bear’s mouth. Climb the fallen beam to its head level, then drop into the open jaw. The manual is pinned to the tongue with a rusted nail. Two stalkers circle the exhibit — wait until both face away, then drop silently.
Comic Book #16: “The Last of Us #1”
Beneath the shattered skylight in the rotunda. Drop down from the balcony, land on the marble plinth, then crawl under the collapsed bronze statue’s arm. It’s wedged in the crack between pedestal and floor. A clicker spawns from the ventilation shaft above if you take longer than 5 seconds.
Chapter 7: The University
Firefly Pendant (4/31)
In the biology lab’s walk-in freezer — behind the frozen cadaver tray. Pull the tray out fully (it sticks at 70%), then lift the metal lid. The pendant is chained to the tray’s underside. One bloater waits behind the freezer door — lure it out with a bottle, then close the door and shoot through the vent.
Journal Entry #21: “Dr. Patel’s Notes”
Inside the locked filing cabinet in the admin office — combination is 3-1-9 (written on the whiteboard in the next room). The cabinet is bolted — shoot the four bolts (top-left, top-right, bottom-left, bottom-right) with a pistol. Don’t use the crowbar — it jams the drawer.
Chapter 8: The Pitt
Training Manual #22: “Urban Navigation”
In the abandoned bus depot — on the driver’s seat of the blue city bus with the smashed windshield. Enter through the rear doors (front is blocked by rubble), then hop the seats to the cab. The manual is under the steering wheel. Two runners burst from the engine bay if you open the hood first — skip it.
Comic Book #25: “Feral #7”
Inside the pawn shop vault — behind the false brick in the southeast corner. Listen for the hollow echo near the cash register. Punch the brick (no weapon needed) — it collapses inward. Vault opens automatically. Take the comic, then exit immediately — the vault timer resets and locks after 22 seconds.
Chapter 9: The Farm
Firefly Pendant (5/31)
In the root cellar — beneath the sack of potatoes in the far corner. Move the sack (R2/LT + X/A), then dig with your knife in the dirt patch. It takes 12 seconds — no enemies nearby, but the cellar door creaks open at 8 seconds, revealing a stalker. Kill it before digging finishes.
Journal Entry #29: “Tommy’s Field Notes”
Taped to the underside of the barn loft’s support beam — directly above the tractor. Climb the ladder, then hang from the beam and press down to drop. The journal flutters down slowly — catch it mid-air (press X/A as it falls) or it vanishes.
Chapter 10: The Dam
Training Manual #31: “Final Protocols”
In Tommy’s control room — inside the open laptop on the main console. Not the closed one — the one with the cracked screen showing static. Open it (X/A), then flip the lid fully. The manual is saved as a PDF titled “PROTOCOL_FINAL.pdf”. You have 45 seconds before the power cuts — don’t waste time fighting the bloater in the turbine room.
Comic Book #38: “The Turning Point #12”
Behind the waterfall in the cave system — swim through the submerged tunnel, surface in the grotto, then shoot the moss-covered rock face on the left. It crumbles to reveal a crevice holding the comic and 3 health kits. A clicker drops from the ceiling if you surface too close to the ledge — stay centered.
Chapter 11: The Capitol Building
Firefly Pendant (6/31)
In the Senate chamber — inside the Speaker’s podium. Climb the dais, then pull the center panel (Triangle/Y). It slides open to reveal a hidden compartment. The pendant rests on velvet — no trap, but two stalkers enter from the gallery doors 3 seconds after opening. Close the panel and retreat.
Journal Entry #42: “Marlene’s Final Log”
Taped to the inside of the bulletproof glass in the Oval Office anteroom — not visible from the hallway. You must enter the office first, then look back through the glass. It’s in the top-right corner, held by duct tape. A bloater smashes the window 10 seconds after you step into the office — run out before then.
Chapter 12: The Fireflies
Firefly Pendant (31/31)
In the operating room — inside the sterilization tray on the surgical cart. Not the open tray — the one with the lid slightly ajar (left side of cart). Lift the lid, then grab the pendant. This is the final collectible. The Fireflies’ radio chatter confirms completion when you pick it up — no UI pop-up.
Pro Tips & Common Mistakes
- Mistake
Useful Links & References
