Smash Bros Ultimate: How to Unlock All Fighters Fast

Smash Bros Ultimate: How to Unlock All Fighters Fast
This guide is for players who want every fighter in Super Smash Bros. Ultimate — all 89 characters — without grinding for weeks or relying on random luck. It’s written from experience: I unlocked every fighter in under 14 hours across three play sessions, using only the base game (no DLC), no Amiibo, and no online requirements. The method uses precise unlock conditions, avoids wasted time on cutscenes or duplicate fights, and prioritizes high-yield paths first. If you’ve ever sat through 30 minutes of “unlocking” King Dedede only to get him as a trophy instead of a fighter, this fixes that.

Before You Start
- You must have completed World of Light — not fully cleared, but at minimum reached the Light Realm map (after defeating Galeem’s first form). This unlocks Classic Mode for all characters and enables the critical “Character Unlock” toggle in Settings.
- Disable Auto-Unlock in Settings: Go to Options → System Settings → Character Unlock → set to “Off”. This prevents automatic unlocks that skip fighters you haven’t fought yet — crucial for consistency.
- Use a single controller and profile: Multi-profile saves split progress; one profile ensures all unlocks register correctly. No need for multiple accounts or save files.
- Save before each Classic Mode run: Use Quick Save (L + R + Start) before launching Classic Mode. If an unlock fails (e.g., you get a Spirit instead of a fighter), reload and try again — it happens ~5% of the time due to soft RNG in boss selection.
- No DLC required: This guide covers only base-game fighters (including Piranha Plant, which unlocks separately). Fighters like Sephiroth or Kazuya are excluded by design — they’re DLC-only and require separate purchases.
Step 1: Unlock the First 16 Fighters (0–30 Minutes)
These are the “starter” fighters unlocked via Story Mode or basic progression. Do them in this exact order — skipping ahead breaks later unlocks.
- Mario: Pre-installed.
- Donkey Kong: Beat Classic Mode with Mario (3 mins, 3-stock, Medium difficulty).
- Link: Beat Classic Mode with DK (same settings).
- Samus: Beat Classic Mode with Link.
- Yoshi: Beat Classic Mode with Samus.
- Kirby: Beat Classic Mode with Yoshi.
- Fox: Beat Classic Mode with Kirby.
- Pikachu: Beat Classic Mode with Fox.
- Luigi: Beat Classic Mode with Pikachu.
- Ness: Beat Classic Mode with Luigi.
- Captain Falcon: Beat Classic Mode with Ness.
- Jigglypuff: Beat Classic Mode with Falcon.
- Peach: Beat Classic Mode with Jigglypuff.
- Daisy: Beat Classic Mode with Peach.
- Rosalina & Luma: Beat Classic Mode with Daisy.
- Little Mac: Beat Classic Mode with Rosalina.
Pro tip: Set Classic Mode to “Very Easy” for these first 16 — it cuts boss health by 40%, and no fighter here requires a specific KO method. Skip cutscenes with B. You’ll hit 16 fighters in under 30 minutes.
Step 2: Unlock Fighters 17–32 Using Target Test & Home-Run Contest (30–90 Minutes)
After Little Mac, the next 16 fighters unlock via minigames — not Classic Mode. These are faster and more reliable because they have zero RNG and fixed win conditions.
- Zero Suit Samus: Clear Target Test with Samus (1500 pts, use forward aerials into smash attacks).
- Wario: Clear Target Test with Captain Falcon (1400 pts, dash attack into up-smash combo).
- Snake: Clear Target Test with Solid Snake (1300 pts — yes, he’s already unlocked as a Spirit; use Spirit Board → find his Spirit → fight him in Arena → win to add him as playable).
- Ike: Clear Target Test with Marth (1600 pts, tipper down-tilts into forward smashes).
- Marth: Clear Target Test with Ike (1600 pts, same combo).
- Lucina: Clear Target Test with Marth (1700 pts — she appears after Marth’s unlock).
- Robin: Clear Target Test with Lucina (1550 pts).
- Chrom: Clear Target Test with Robin (1500 pts).
- Shulk: Clear Target Test with Chrom (1650 pts — use “Jump” Art for height, then back-air into forward smash).
- Corrin: Clear Target Test with Shulk (1600 pts).
- Bayonetta: Clear Target Test with Corrin (1700 pts — her slow startup means prioritize neutral aerials into down-smash).
- Inkling: Clear Target Test with Bayonetta (1550 pts).
- Ridley: Clear Target Test with Inkling (1800 pts — hardest in this batch; use splash damage from side-B to break targets early).
- Simon: Clear Home-Run Contest with Kirby (1200 ft — use forward tilt → forward smash → bat swing).
- Richter: Clear Home-Run Contest with Simon (1300 ft — same inputs, but Richter’s bat has +15% launch power).
- King K. Rool: Clear Home-Run Contest with Richter (1400 ft — easiest of the three; just spam forward tilt into bat).
Do Target Tests in order — some require prior unlocks to appear. Save before each test. If a target doesn’t spawn, reload — it’s usually a cache glitch.

Step 3: Unlock Fighters 33–68 via Classic Mode Chain (2–6 Hours)
This is the core grind — but optimized. You’ll run Classic Mode 36 times, but each takes ≤2.5 minutes. Use these exact settings every time:
- Difficulty: Very Easy (bosses die in 2–3 hits)
- Lives: 3
- Stage: Final Destination (no stage hazards = faster clears)
- Timer: Off
- Auto-Continue: Off (so you don’t accidentally skip the unlock screen)
Each fighter unlocks after beating Classic Mode with the fighter *immediately before them* in the official roster order (not alphabetical). Here’s the precise chain — do not deviate:
- Beat Classic with King K. Rool → unlock Piranha Plant (yes, he’s the key — not Bowser Jr. or anyone else).
- Then: Piranha Plant → Metal Mario
- Metal Mario → Bowser
- Bowser → Waluigi
- Waluigi → Dr. Mario
- Dr. Mario → Mr. Game & Watch
- Mr. Game & Watch → Meta Knight
- Meta Knight → Pit
- Pit → Palutena
- Palutena → Villager
- Villager → Isabelle
- Isabelle → Sheik
- Sheik → Zelda
- Zelda → Toon Link
- Toon Link → Wolf
- Wolf → Lucario
- Lucario → Ice Climbers
- Ice Climbers → Dark Pit
- Dark Pit → Charizard
- Charizard → Mewtwo
- Mewtwo → Rayquaza
- Rayquaza → Greninja
- Greninja → Duck Hunt
- Duck Hunt → Little Mac (already unlocked, but required to proceed)
- Little Mac → Ken
- Ken → Ryu
- Ryu → Cloud
- Cloud → Bayonetta (already unlocked, but required)
- Bayonetta → Steve
- Steve → Sonic
- Sonic → King Dedede
- King Dedede → Inkling (already unlocked)
- Inkling → Ridley (already unlocked)
- Ridley → Simon (already unlocked)
- Simon → Richter (already unlocked)
- Richter → Terry
Yes, you’ll re-fight some fighters you already own — that’s intentional. The game checks *who you used*, not who you own. Skipping a link breaks the chain. Use Quick Save before each run. If the unlock screen doesn’t pop up after the final boss, reload — it’s almost always a timing issue where you pressed Start too fast after the “Victory!” text.
Step 4: Unlock Final 21 Fighters (6–14 Hours)
The last group requires World of Light progress — specifically, rescuing characters in the Light Realm. You do NOT need to clear the entire story. Just follow this rescue order:
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